|
| ||||||||||||
ITUniformRandomGenerator Specification of a random generator interface for generation of random numbers uniformly distributed in (0;1) Classes used for instantiation of the F2_random templates should implement this specification, i.e. they should either be descendants of abstract class IRandomGenerator or (what is more efficient) deliver at least the same functionality (methods and data fields) as IRandomGenerator
| void operator= (
const ITUniformRandomGenerator & copy
)
| operator= |
[pure virtual]
| size_t getSeedSize (void)
| getSeedSize |
[pure virtual]
| char* getSeed (void)
| getSeed |
[pure virtual]
| char* getSeed (char* seed1)
| getSeed |
[pure virtual]
| void randomize (void)
| randomize |
[pure virtual]
| void setSeed (char* seed1)
| setSeed |
[pure virtual]
| void setSeed (
ITUniformRandomGenerator& rg
)
| setSeed |
[pure virtual]
| TFloat rand01 (void)
| rand01 |
[pure virtual]